9

Modify Panel 759
Change the parameters of modifiers a nd select
their components.
Delete modifiers.
Convert a par ametric object to an editable
object; see Modifier Stack Controls (page 3–760).
Note: Some space warps can be created as
modifiers. See World Space Modifiers (WSMs)
(page 1–512).
The Modify panel stays in view until you dismiss
it by clicking the tab of another command panel.
The contents of the panel with its options and
controls update when you select an object, giving
you access only to what you can modify about that
object.
What you can modify depends on whether an
object is classed as a geometric primitive like a
sphere,orasanotherkindofobject,suchasalight
or a space warp. Each category has its own range
of possibilities. The contents of the Modify panel
are always specific to the category as well as to the
selected object. When you m a ke a change from
the Modify panel, you immediately see the results
transfer red to the object.
You can change or delete modifiers by using the
Modifier Stack Controls (page 3–760).
See also
List of Available Modifiers (page 1–497)
Procedure
To use the Modify panel:
1.
Select an object.
2. On the Command panel, click the
Modify tab to display the Modify panel.
Thenameoftheobjectappearsatthetopofthe
Modify panel, and the remainder of t he panel
displays settings for the object or the mod ifier
at the top of its stack.
3. You can now do any of the following:
Change the parameters for the object. As
you change these par ameters, the object
updates in the viewports.
Apply a modifier to the object.
Change the parameters for a modifier. As
you change these par ameters, the object
updates into the viewports.
Collapsethestacktocreateaneditable
surface such as an editable mesh (page
1–996).
To apply a modifier from the Modify panel:
1.
Select an object.
2. On the Command panel, click the
Modify tab to display the Modify panel. On the
Modify panel, click t he Modifier List items to
open the drop-down list of modifiers.
3. Scroll the list to find the modifier you want. You
can use any standard method to scroll t he list:
From the keyboard, press
Up Arrow or
Down Arrow to scroll one item at a time,
or press
Pag e Up or Page Down to scroll
in screen-height increments, or use
Home
or En d to jump to the top or bottom of
the list. The name of the chosen modifier
is highlighted, and the name appears at the
top of the list.
Tip: If you know the modifier name, you can
jump to its section by pressing the keyboard
key corresponding to first letter of the name.
To c ycle t hrou g h a l l m o d i f i e r s s t a r t i n g w it h
that letter, press the key repeatedly.
With the mouse, slide the scroll bar on the
right side of the list, or turn the mouse wheel.
4. Apply the modifier. If using the keyboard,
press
Enter to apply t he highlighted modifier.
If using the mouse, simply click the modifier
name to apply it.