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Modifier Stack Controls 761
Note:
You can also create instances of a
reference. In this case, the modifier above the
reference bar apply to the reference and to its
instances.
A modifier above the reference object bar
can itself be an instance and appear in other
pipelines, in which case its name would be italic
(either plain or boldface).
Top: Ob ject reference shows a bar in the pipe
Bottom: Modifier applied to reference is not bold, as it is uni que
to this reference
The Make Unique button (page 3–770) makes
a pipeline or a modifier instance unique. When
you highlight the base object and then click Make
Unique, the wh ole pipeline becomes unique.
When you highlight a bold modifier and then
click Make Unique, this also make s the pipeline
unique. If the modifier is an instanced modifier
that belongs to an instanced pipeline (it appears in
boldface and ital ic), clicking Make Unique makes
the modifier unique but not the entire pipeline
(the modifier’s name is no longer italic, but it is
still b old).
See also
How Instanced Modifiers Work (page 1–511)
Transforms,Modifiers,andObjectDataFlow(page
1–494)
Mos t-Recently -Used M odif ier s
3ds Max caches the results of evaluating
most-recently-used modifiers. This means that in
general, you can see results more quickly as you
move among modifiers on the stack.
To con s e r v e m emor y use, t h e list o f
most-recently-used modifiers has a fixed
length. Once the list is full, adding a new modifier
removes the oldest mo difier in the list. By default,
thelistlengthis1.Youcanincreaseitbyaddingan
MRUModSize entry to the [Performance] section
of the 3dsmax.ini (page 1–18) file. For example:
MRUModSize=10
A good rule of thumb for this value is 10, but
results will vary depending on how much main
memory your system has.
Procedures
To adjust an object’s creation parameters:
1.
Choose the object by clicking its name in the
stack.
Primitive objects ha v e a Parameters rollout.
Other k inds of objects (such as meshes or
NURBS) ha v e a variety of rollouts.
2. Use the controls in the rollouts to adjust the
object.
To apply a modifier to an object:
1.
Select the object.
2. Do one of the following:
Choose a modifier from the Modifier List.
This is a drop-down list at the top of the
Modify panel.
Tip: Youcanusethemouseorkeyboardto
choose a modifier f rom the Modifier List.
To use the keyboard, first open the list with
the mouse, and then ty p e the first letter in
the modifier’s name. From there you can
use the arrow keys or the method described
in the following paragraph to highlight the
desired modifier, and then press
Enter to
assign the modifier.