9

Modifier Stack Controls 763
Note:
Theoriginalobjectisalwaysatthebottom
of the stack, and world-space modifiers are
always at the top.
To us e the modif ier buttons:
Click Configure Modifier Sets, and choose
Show Buttons.
This menu item is a toggle. It is either on or off.
WhenyouturnonShowBut
tons, the current
button set appears between the drop-down
modifier list and the stack display.
See Configure Modifier Sets Dialog (page 3–772)
for more information.
To tur n the modified object into a n editable mesh,
do one of the following:
Right-click the modifier stack, and choose
Collapse All.
Awarningdialogisdi
splayed that reminds you
that the collapse operation cannot be undone,
and gives you the option of performing a Hold
(page 1–95) before cr
eating the mesh.
Right-clicktheobjectinaviewport,andchoose
Convert To > Con
vert to Editable Mesh in the
quad menu.
Tip: You can als o turn a modified object into an
editable patch or editable polygon surface. Use
the quad m enu t
odothis.
To adjust a modifier’ s component such as its gizmo
or center p oi nt:
1.
Clicktheplus-signicontodisplaythe
modifier’s hierarchy.
2. Choose the component you want to adjust,
such as the Gizmo.
The component highlights to show it is active.
3. Adjust the component.
For example, you might use transforms to move
agizmooracenterpoint.
4. When done, you can click the minus-sign
icon to hide the hierarchy display. The modifier
itself is highlighted again.
Tip: You can also right-click the stack and use
Show All Subtrees to view the entire hierarchy,
and Hide All Subtrees to view only objects and
modifiers.
To go to a s ub-object l evel for complex objects:
1.
Clicktheplus-signicontodisplaythe
object’s hierarchy.
2. Choose the sub-object level you want to adjust.
The sub-object level hig hlights to show it is
active.
Keyboard shortcut:
Inser t cycles through the
different sub-object levels.
3. Adjust sub-objects.
When you add a new sub-object type, the
modifier stack updates to show the new
sub-object levels. For example, when you add
apointcurvesub-objecttoaNURBSsurface,
the Point and Curve sub-object levels appear
in the stack.
4. To leave the sub-object level, click to select
thenameofthetop-levelobjectoradifferent
top-level object.
Tip: You can also right-click the stack and use
Show All Subtrees to view the entire hierarchy,
and Hide All Subtrees to view only objects and
modifiers.