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766 Chapter 21: User Interface
Opening a n object’s hie rarchy to access sub-object levels
Tool Buttons
Below the stack display is a row of buttons for
managing the stack.
Pin Stack Locks the stack to the currently
selected object so it remains w ith that object
regardless of subsequent changes in selection. The
entire Modify panel is locked to the current object
as well.
Pin Stack is useful for transforming another object
while keeping your place in the modified object’s
stack.
Show End Result—Shows the selected object
as it will appear after all modifications in the
stack have t aken place, regardless of your current
position in the s t ack. When this toggle is turned
off, the object appears as modified up to the
current modifier i n the st ack.
Mak e UniqueConverts an instanced
modifier to a copy that s unique to the current
object. See Make Unique (page 3–770).
Remove Modifier—Deletes the current
modifier or unbinds the current space warp.
Configure Modifier Sets—Click to display the
pop-up Modifier Sets menu (page 3–771).
Modif ier S tack R ight-Cli ck M enu
Modify panel > Modifier stack display > Right-click a
modifier or object.
Some commands for managing modifiers are
available by rig ht-clicking t he modifier stack
display. Some options are unavailable if they don’t
apply to the current modifier. For example, Make
Unique is available only if you select an instanced
modifier.
The main uses of the right-click menu for the
modifier stack are:
Renaming modifiers
Rearranging modifiers with the cut, copy, and
paste functions
You can cut, copy, and paste multiple modifiers at
one time. You can also cut and copy discontiguous
selections of mo difiers.
Creating instances of modifiers
Collapsing the stack into a surface object such
as an editable mesh