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770 Chapter 21: User Interface
Make Unique
Modify panel > Tool buttons > Make Unique
Modify panel > Right-click an instanced modifier in the
stack display. > Make Unique
Right–click an instanced object. > Make Unique
Make Unique lets you convert an instanced object
to a copy that’s unique. A object is instanced when
it is cloned (
Shi f t +Move or Sh i f t +Rotate).
If you make changes to an instanced object the
changes are also reflected in the other instances in
your scene. Making objects unique lets you adjust
or change those objects independently without
affecting any other objects in the scene.
Tip: If you drag a material to a unique object and
see the other instanced object updating as well,
turn off A utomatic Material Propagation. Go to
Customize menu > Customize UI and choose
Category: Instance Manager, then drag Automatic
Material Propagation to a toolbar or assign a
keyboard shortcut to it. Using this tool will allow
theuniqueobjecttoactuniquely.
Pr ocedur es
Example: To use the Mak e Unique options with an
instanced modifier:
1.
Create a cylinder with some height segments,
and then use
Shif t +Movetocreatethree
copies, resulting in four identical cylinders.
2. Select all four cylinders, apply the Bend
modifier, and adjust the Angle setting just
enough to see the results of the bend.
You now have four cylinders with a single
instance of a Bend mod ifier applied to them.
3. Choose Edit menu > Hold.
This lets you return to the cur rent st ate of the
scene at any time without using Undo.
4. Select two of the cylinders and click Make
Unique.
5. Choose Yes in the resulting dialog.
At this point, the two selected cy linders
each have unique Bend modifiers, while the
remaining two cylinders share the original
Bend. You can see this by selecting each
cylinder and changing the Bend Angle setting.
6. Choose Edit menu > Fetch, and answer Yes.
7. Select two cylinders again, and click Make
Unique.
8. Choose No in the resulting dialog.
The two selected cylinders now share an
instance of a Bend modifier, but it’s a different
instance than that shared by the other two
cylinders. Again, you can see this by selecting
each of the cylinders and changing the Bend
Angle spinner. You can also turn on Show
Dependencies (page 1–47) in the Views menu to
see the relationship between the four cylinders
and the Bend modifier.
Example: To use M ake Unique with an instanced
object/modi fier combination:
1.
Create a cylinder with some height segments.
2. Apply a Bend modifier and adjust the Angle
just enough to see the results of the bend.
3. Use Shif t +Move with the Instance option
to create an instanced object/modifier
combination.
4. Change t he Bend Angle setting on one of the
instances to demonstrate that the cylinders and
modifiers are truly instanced.
Both cylinders bend.
5. Select one of the instances, and then, in the
modifier stack choose either the Bend modifier
or the cylinder itself.
6. Click Make Unique.