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772 Chapter 21: User Interface
Inter face
Configure Modifier S ets—Displays the Configure
Modifier Sets dialog (page 3–772) to let you create a
new, customized button set.
Show B uttons—When on, buttons for the current
modifier set are displayed b etween the modifier
list and the stack display. Default=off.
Show All Sets in List—When on, the Modifier List
is organized by sets. When off, the Modifier List
is organized simply into World-Space Modifiers
and Object-Space Modifiers, and is otherwise
alphab etical except that the cur rent set appears at
the top of the list. D efault=off.
Saved button sets—The b ottom part of the Button
Sets menu lists the names of saved button sets.
Choose one of these sets to make it the current
button set. The cur rent set is d isplayed as buttons
when Show Buttons is on. The Modifier List
drop-down is organized by sets when Show All
Sets In List is on.
Configure Modifier S ets Dialog
Modify panel > Configure Modifier S ets button >
Configure Modifier Sets
This dialog lets you create custom m odifier a nd
button sets for the Modify panel.
Procedures
To choose a modif ier a nd button set to edit :
Choose a button set from the Sets drop-down
list.
To crea te a new mod ifi er a nd button set :
1.
Create a custom button set in the Modifiers
group box. You use these controls:
Use Total Buttons to change the number of
buttons.
Drag a modifier from the Modifiers list to
abutton.
Highlight a button, and then double-click
a modifier in the Modifiers lis t. (When
youassignabuttonbydouble-clicking,the
highlight moves to the next button in the
Modifiers group.)
2. Enter the new set’s name in the Sets edit field.
3. Click Save.
4. Click OK to leave the Configure Modifier Sets
dialog.
To customize the cur rent modifier and button set:
1.
UseTotalButtonstochoosethenumberof
buttons in the set.
2. Assign buttons by dragging the names of
modifiers in the dialog’s Modifiers list to
buttonsintheModifiersgroupbox.
3. Click OK.
3dsMaxupdatestheModifierslist. Youcan
customize the set without saving it, but if you