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Hierarchy Panel 773
save a new set under a new name, you can use
it later .
Inter face
Modifiers—Lists all modifiers current ly available.
It’s organized into these categories: Channel
Info, Max Edit, Max Standard, Deformations,
Max Surface, Surface Tools, Modifiers, Radiosity,
LIGHT, Max Additional, Shell, Spline Edits, World
Space Modifiers, and others. To add a modifier to
the current button set, drag the modifier’s name
from this list onto a button in the Modifiers group
box.
Sets—This edit field and drop-down list lets you
choose the mo difier set to edit. To create a new
button set, enter the name in the e dit field, and
then click Save.
SaveSaves the current button set.
Delete—Deletes the current button set.
Impor tant: You can’t undo deleting a button set.
Total Buttons
Sets the number of buttons in the
button set. A button set can have up to 32 buttons.
Modifiers group
Previews how the button set will appear on the
Modify panel. Because the box shows only 16
buttonsatatime,ascrollbarontherightletsyou
see any remaining buttons.
To change a button, drag the name of a modifier
from the Modifiers list to a button in this group
box, or click the button (its border highlights) and
then double-click the modifier name.
Hierarchy Panel
Command panels > Hiera rchy panel
The Hierarchy panel provides access to tools to
adjust the h ierarchical linkage between objects.
By linking one object to another, you create
a parent-child relationship. Transformations
appliedtotheparentarealsotransmittedtothe
child. By lin king more objects to both parent and
child objects you can create complex hierarchies.
Gyroscope assembled as a hierarchy.
The parent is the outer ring with handle.
Theflywheelisthelowestchild.
Common uses of linking are:
Creating complex motions.
Simulating jointed structures.