9

774 Chapter 21: User Interface
•Providingthebasisforinversekinematics.
Setting rotational and sliding parameters for
Bones.
The Hierarch y panel is divided into three areas:
Pivot (page 2–487)
IK (page 2–491)
Link Info (page 2–499)
Note: For important background information on
hierarchies and kinematics, see Animating with
Forward Kinematics (page 2–426) and Inverse
Kinematics (IK) (page 2–435).
Motion Panel
Select an objec t. > Command panels > Motion panel
The Motion panel provides tools to adjust the
motion of the selected object. Key timing and
easing in and out of a key are parameters that
you can adjust with tools on the Motion panel,
for example. The Motion panel also provides an
alternative to Track View for assig ning animation
controllers.
Additional rollouts display in the Motion panel if
an assi gned animation controller has parameters.
If a Path constraint is assigned to the p os ition
track of an object, then a Path Parameters rollout
is added to the Motion panel. A Link constraint
displays a Lin k Parameters rollout, a Position XYZ
controller displays a Position XYZ Parameters
rollout, and so on.
Tr aj ector ies
Click Trajectories to chart a path that an object will
travel along in the viewports. Yellow dots along
the path represent frames, giving you an idea of
velocity and easing. By turning on Sub-Object
Keys, keys can b e moved in space, key properties
can be changed, the trajectories will reflect all the
adjustments you make. You can also convert to
and from splines and collapse t ransforms using
trajectories.
Interfa ce
Parameters
Provides an alternative to Track View (page
2–501) for adjusting transform controllers and key
information.
Assign Controller Rollout (page 3–774)
PRS Parameters Rollout (page 2–303)
Key Info (Basic) Rollout/Dialog (page 2–304)
Key Info (Advanced) Rollout/Dialog (page 2–306)
Trajectories
Provides tools for working with objects’
trajectories.
Trajectories (page 2–301)
Assign Controller R ollout
Select an object. > Motion panel > Parameters > Assign
Controller rollou t
The Assign Controller rollout assigns and appends
different transform controllers to individual
objects. You can also assign controllers in Track
View .
Animation controllers (page 2–307) are plug-ins
that handle all of the animation tasks in 3ds Max.
For a complete list of available animation
cont rollers, see Assign Controller (Track View)
(page 2–546).