9

Radiosity Meshing Parameters Rollout 67
Note:
Direct Light Filtering works only when you
use Shoot Direct Lights (page 3–69).Ifyoure
notusingShootDirectLights,everythingis
considered indirect lighting.
For a 65% quality solution, increasin g the Indirect Light
Filtering value from 0 to 3 creates a smoother diffuse light. The
results are comparable to a much higher-quality solution.
No Ex posur e Control S elected—Displays the name
of the current exposure control.
(Whenyouchangetheexposurecontrolby
choosing Rendering menu > Environment, the
namedisplayintheRadiositydialogupdates
automatically.)
SetupClick to display the Environment panel
(page 3–272), where you access the Exposure
Control rollout; there, you can choose the
exposure control and set its parameters.
Display R adiosity in V iewport—Toggles the display
in the viewp orts between radiosit y and standard
3ds Max shading. You m ig ht want to do turn off
radiosity shading to increase display performance.
R adi osity M eshing Pa ra meter s
Rollout
Main toolbar > Render Scene > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Ra diosity from the
drop-down list. > R adiosity Meshing Parameters rollout
Rendering menu > Render > Render Scene dialog
> Choose Default Scanline Renderer as the active
production renderer. > Advanced Lighting panel > Select
Advanced Lighting rollout > Choose Ra diosity from the
drop-down list. > R adiosity Meshing Parameters rollout
Controls the creation of a radiosity mesh and its
size in world units.
In order to create the lighting of a scene, the
software calculates the intensity for discrete points
in the environment by subdividing the original
surfaces into elements which are p art of a radiosity
mesh. This rollout allows you to determine
whetheryouwantameshornot,andtospecify
the size of the mesh elements in world u nits. For
quicktests,youmightwanttoturnoffthemesh
globally. The scene will look flat, but the solution
will still give you a quick impression of the overall
brightness.
The finer the mesh resolution is, the more accurate
the lighting detail will be. But there is a trade-off
in time and memory.