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68 Chapter 17: Rendering
Meshing (shown in light red) subdivides flat sur faces in the
scene.
Left: No mesh. The solution looks very flat.
Middle: Coarse mesh, every 24 inches. The lighting improves.
Right: Fine mesh, ever y 4 inches. The lighting reveals more
subtle effects.
Note: A tight meshing is not necessary when you
use the regathering feature on the Rendering
Parameters rollout (page 3–71).
Interfa ce
Note: You can override the subdivision settings in
this group with the Advanced Lighting panel (page
1–123) of the Ob ject Properties dialog. This allows
you to have a different mesh resolution on some
objects. Forexample,youmightwanttohavea
finermeshonanimportantwallsurfacethatyou
know will have a lot of detail. To display the Object
Properties dialog, right-click a selected object and
choose Properties from the quad menu.
Global Subdivision Settings group
Enabled—Turns on the radiosit y m esh for the
entire scene. Turn off the mesh when you want to
perform quick tests.
UseAdaptiveSubdivisionTurns adaptive
subdivision on and off. Default=on.
Note: The Mesh Sett i ngs group parameters
Minimum Mesh Size, Contrast Threshold, and
Initial Meshing Size are available only when Use
Adaptive Subdivision is on.