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830 Chapter 22: Customizing the User Interface
If no transform button is active, a bracket appears
when you’re on a fr a me containing any of the three
transforms.
Position/Rotat ion/Scale—Specifies which type of
transform displays a bracket. If only Rotation is
turned on, brackets appear only on those frames
containing Rotation keys. These check boxes
become active when Use Current Transform is
turned off.
Animate g roup
Local Center Du r i ng An im at e—Locks the center
method to local (page 3–963).Turnoffifyouwant
to animate around a non-local center such as
world or selection.
MIDI Time Slider Control g roup
Enables use of a MIDI device to control the time
slider.ChooseOntousetheMIDIdevicespecified
in the MIDI Time Slider Control Setup dialog (page
3–847), which is displayed with the Setup button.
Sound Plug-In group
Assign—Displays a dialog l isting all sound plug-ins
installed in the system. Select a new plug-in to
replace the current one.
Controller D e fa u lts group
Sets the default values for animation controllers
capable of supporting default settings. For
example, set the default values for tension,
continuity and bias in the TCB float controller.
Overr ide Parametr ic Controller R ange B y
Default—
When on, new parametric controllers
are active throughout the timeline, independent
of their animation range. Otherwise, they respect
it and are only ac tive within their range. Refer to
Ignore Animation Range (page 2–549) and Respect
Animation Range (page 2–550) for more details.
Default=on.
Spring Quick Edit—Togg l e to i n c r e a s e the a ccur ac y
of all spring controllers in the scene. To be used
w ith the Rollback input field. Default=off.
Note: This option is saved in the 3dsmax.ini file as
SpringsQuickEdit.
Note: Turning on this option can impact scene
performance.
Rollback—Sets the number the frames a spring
controller goes back befo re becoming invalid.
Default=6.
Note: This option is saved in the 3dsmax.ini file as
SpringsRollingStart.
Note: Sett ing a high number can impact scene
performance.
Set Defaults—Displays a dialog list i ng all
controllers that can have their default values
changed. The Set button becomes available
when you choose a controller class from the list.
Highlight a controller class, click Set, edit the
default key values, and then click OK.
Restore To Factor y S ettings—Prompts you to verify
if you want to reset all controllers to the program’s
default sett ings. If you choose Yes, the defaults are
reset for all controllers currently in the system.
Inverse K inematics Preferences
Customize menu > Preferences > Preference S ettings
dialog > Inverse K inematics tab
On the Inverse Kinematics panel of the Preference
Settings dialog, you set options for both applied
and interact ive inverse kinematics (page 3–958).