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Gizmos Preferences 833
Note:
When this is turned off, you ca n only rotate
an object along an axis, or parallel to the screen
(if Screen Handle is on).
Show TripodToggles display of an axis tripod at
the pivot point. This tripod also highlights the
selected axis while rotating.
Screen Handle—Toggles display of the screen
orbit, which lets you rotate an object parallel to
aviewport.
Show P ie Slice—When on, a shaded pie slice acts
as a visual indicator of the direction and amount
of rotation.
Note: If you rotate more than 360°, the slice
overlaps and the shading b ecomes more and more
intense.
Angle Data—When on, numerical feedback
appears during rotation, indicating rotation values
along the X, Y, and Z axes.
Rotation M ethod—Sets the rotation met ho d for
the gizmo:
Lin ea r Roll : Rotate the vir tual trackball by
dragging in a single direction, tangent to the
Rotate gizmo.
Note: A tangent handle will appear to show the
best direction to drag the mouse.
Circular Crank: Rotate the virtua l t rackball by
dragging around the Rotate gizmo, in a circular
manner.
Legacy R4: Turns off virtual trackball behavior,
and uses the rotation method from 3ds Max 4.
Pla nar Angle T hres hold—Determines when the
Circular Crank rotation m ethod will automatically
sw itch to Linear Roll to prevent loss of control over
the gizmo.
This occurs when a Primary axis is nearly 90
degrees to the v iew plane, ma king it different to
circle around. Any angle to the view plane that
is higher than this setting will use Cr ank mode,
but any ang le equal to or less than this setting will
always function as a Linear Roll.
Scale Gizmo group
Relative Size (% )Sets the size of the Move gizmo,
relativetotheSizevalueoftheTransformgizmo.
Range= 0.0 to 500.0.
Uniform Handle S ize (% )—Setsthesizeofthe
handle for uniform scaling (the distance from
thetransformcentertotheedgeoftheuniform
handle), as a percentage of the scale gizmo size.
2–Axis Handle Size (% )—Setsthesizeofthehandle
for non-uniform scaling along 2–axes (the distance
from the edge of the uniform handle to the edge
of the 2–axis handle), as a percentage of the scale
gizmo size.
Uniform 2–Axis S ca lingForces scaling using a
2–axis plane handle to be u niform.
Move/Rotate Transforms group
Controls the way you can move selected objects
w ith the mouse in a non-or thog raphic (page 3–986)
view such as Perspective (page 3–992).
IntersectionShoots a ray from the mouse point
into the screen. This makes moving objects easier,
but as you move toward the horizon (page 3–953),
the object moves great distances.
Proj ection—Projects the motion of the mouse
onto the plane. This ensures that there are no
singular ities at t he hor i zon, and that motion is
always smooth and stable. However, it can become
difficult to move objects when the plane is not
parallel to the screen.
Per sp Sens Sets mouse sensitivity for projection
transforms.
Rotation Increment—Specifies the amount of
rotation generated by moving the mouse 1 pixel.
Lowerthisvalueforangularrotationssmallerthan