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Configure OpenGL Dialog 841
Inter face
Redraw S cene On Window E xpose—Redraws the
wholescenewhenadialogovertheviewportsis
moved, resulting i n smoother dragging of dialogs
such as the Material Editor or Track View.
Ifyour3dsMaxdisplayeasilybecomesmessyor
"corrupted," turn this option on and then redraw
view por ts by choosing Views > Redraw All Views
(the default keyboard shortcut for this is t he
(accent g rave) key, on the left side of the “1” key).
UseTriangleStripsStrips the geometry, which
canmorethandoublethedisplayspeed. In
some cases, such as when topology is constantly
changed,thetimetakentostripthegeometrycan
cause a slowdow n instead. In such cases, t urn off
this option. Otherwise, leave it on for speed.
Download Texture Size group
64, 128, 256, 512—These buttons specify the size of
the bitmaps used to map surfaces in the viewports.
The larger the size, the better the resolution but
the slower the speed. High speed produces jagged
maps and slower speeds produce smooth maps.
Note: When Match Bitmap Size As Closely as
Possibleison,thesebuttonsareoverridden,
however they are still available. The value is still
used when procedural textures are converted to
bitmaps for viewport texture display.
Match B itmap Size as Closely as Possible—To a l l ow
the viewport to show actual texture resolutions,
bitmaps are individually resized in the display. This
means that sma ll bitmaps don’t get overexpanded
and large bitmaps retain their resolution (but
potent ially use a lot more video R AM).
Note: Bitmaps can be no larger than 4000 x 4000
pixels (or they will be scaled dow n to this size) and
no smaller than 32 x 32 (or they will be sca led up
to this size). Default=off.
Configure OpenGL Dialog
Customize menu > Preferences > Preference S ettings
dialog > Viewports ta b > Display Drivers group >
Configure Driver button (when OpenGL is the current
driver)
The OpenGL displa y driver provides options tha t
supp ort hardware acceleration.
Interfa ce