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846 Chapter 22: Customizing the User Interface
refreshing the screen. Turn on one or the other,
as appropriate.
Redraw In Maximized V iewpor tIf, after
updating the screen, the display card destroys
the back buffer only when there’s a single
viewport, turn on this sub-option. The
Direct3D driver redraws the scene when a
single viewpor t is visible, but doesn’t have to
redraw when multiple viewports are visible.
Default=off.
Redraw In UnMaximized V iewports—If, after
updating the screen, the display card destroys
thebackbufferwhenmultipleviewportsare
visible, turn on this sub-option. Default=off.
Allow Dual P lane Support—Uses the front/back
plane system when redrawing the viewport. The
selected object is manipulated in the front plane
and is redrawn, whi le other objects remain on
the back plane and are not redrawn. This default
settingprovidesthefastestredrawsundernormal
circumstances. If your assigned display driver
doesn’t support dual planes, this option is not
available.
Turn off this sett ing to improve redraw speed if you
are rotating the whole scene or moving a camera
through the scene (usually situations in which the
whole v iewport needs to b e redrawn anyway).
Use Incremental S cene Updat es—Redraws only
thosesceneobjectsthathavechanged,orthat
intersect a region changed by another moving
object. Whenturnedoff,theentiresceneis
redrawn for each new frame. Default=on.
If your 3ds Max display b ecomes messy or
"corrupted" as a result of incremental updates,
turn this option off and t hen redraw viewports by
choosingViews>RedrawAllViews(thedefault
keyboard shortcut for this is 1 on the numeric
keypad).
Appearance Preferences group
Enable Antialiased Lines in Wireframe V iews—Draws
lines slightly thicker and much smoother. This is
best used for wireframe-only views, especially if
you’re making a preview of wireframe objects.
Background Texture SizeUn like the software
display driver, which uses bitmaps to display
viewport backgrounds directly, the Direct3D
driver uses a texture-mapped background
rectangle.Thisallowsforsmootherzoomsand
pans in orthog r aphic v iews and can t a ke less
memory than the direct bitmap method. However,
background bitmap resolution may be lost.
Increasetheresolutionifyoureusingamaximized
view por t to digitize.
Match B itmap Size as Closely as Possible—Displays
background at full resolution. This allows the
view por t to behave like the rendered frame
window (page 3–5), in regards to zoom and pan.
Default=off.
Download Texture S izeLets you choose the size of
the texture map that’s downlo aded to the driver
for texture-mapped scene objects. Larger maps
lookbetter,butusemoredisplaycardmemory.
Note: When Ma t ch Bitmap Size As Closely as
Possibleison,thesebuttonsareoverridden,
however they are still available. The value is still
used when procedural textures are converted to
bitmaps for viewport texture display.
Match B itmap Size as Closely as Possible—To a l l ow
the viewport to show actual texture resolutions,
bitmaps are individually resized before they are
downloaded to the driver. This means that small
bitmaps dont get overexpanded and large bitmaps
retain their resolution (but potentially use a lot
more video RAM).
Note: Bitmaps can be no larger than 4000 x 4000
pixels (or they will be scaled dow n to this size) and
no smaller than 32 x 32 (or they will be sca led up
to this size). Default=off.