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854 Chapter 22: Customizing the User Interface
2.
Right-click the viewport label and choose
Configure to display the Viewp ort
Configuration dialog > Rendering Method t ab.
3. Enter an angle in t he Field Of View field.
Inter face
Whenyouopenthisdialog,thesettingsreflectthe
currentviewportsettings.
Rendering Level group
Determines how the software displays objects.
Smooth+Highlights Renders objects with smooth
shading and displays specular highlights. To
toggle quickly between Smooth+Highlights and
Wireframe, press
F3 .
Smooth—Renders objects with smooth shading
only.
Fa cets+Highlights—Renders objects with flat
shading and displays specular highlights.
Facets—Renderspolygonsasflatsurfaces,shaded
but w ith no smoothing or highlights.
Fla t Renders each polygon in its raw, unshaded
diffuse color, disregarding any contribution from
ambient lighting or light sources. This rendering
method is useful when its more important to see
eachpolygonthantoseeitsshading.Itsalsoa
good way to check the results of bitmaps created
with Render to Texture (page 3–144).
Hidden Line—A wirefr ame mode that hides faces
and vertices with normals (page 3–980) pointing
away from the viewpoint, as well as any parts
of objects that are obscured by closer objects.
Inthisdisplaymodeonly,thewireframecolor
is determined by the Viewports > Hidden Line
Unselected color, not the object or material color.
See Colors Panel (page 3–799).
Lit Wirefr ames—Renders objects as wireframes
with flat shading.
Wireframe—Draws objects as wireframes with
no shading applied. To toggle quickly between
Wireframe and Smooth+Highlights, press
F3 .
Bounding Box—Draws objects as bounding
boxes with no shading applied. A bounding box
(page 3–919) is defined as the smallest box that
completely encloses an object.
Edged Faces—Available only when the current
viewport is in a shaded mode, such as Smooth,
Smooth+Highlig hts, Facets+Highlights, or Facets.
When Edged Faces is on in these modes, the
wireframe edges of objects appear along with the
shaded surfaces. This is helpful for editing meshes
in a shaded display. Press F4 to toggle Edged Faces
display.
Edges are displayed using the object wireframe
color, while surfaces use material colors (if
a material is assigned). This lets you create
contrasting colors between the shaded surfaces
and the wireframe edges. You can switch these
around in the Display Color rollout (page 1–52) in
the D isplay panel.
Transparency group
None—Objects with transparency assigned appear
completely opaque, regardless of the transparency
settings.