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Rendering Method 855
Simple
Objects with t r ansparency assig ned are
displayed with a “screen door t ransparency effect.
Best—Objects with tr ansparency assigned are
displayed w ith a two-pass t ransparency effect.
This option is smoother and closer to rendered
transparency effects.
Apply To group
Applies the current settings to the active viewport
only, to all viewports, or to all the viewports except
theactiveone.
Note: This applies to the c urrently active viewport
only; it is not a dynamic function.
Rendering Optio ns group
These check b oxes modify either the shading
modes or the wireframe modes. They refer to
the viewport renderer (page 3–1030) only, not to
the scanline renderer (page 3–1006) or any other
renderer.
Disable V i ew—Disables the Apply To v iew por t
selection. A disabled viewport behav es like any
other viewport w hile active. However, when you
change the scene in another viewp ort, the view
in the disabled viewport does not change until
younextactivateit.Usethisfunctiontospeedup
screen redra ws when you are working on complex
geometry.
Disable Textur es—Select to turn off displa y of
texture maps (page 3–968) assigned to objects.
Turn off to show the maps assigned to objects.
Texture CorrectionRedraws the viewport using
pixel interpolation (perspective-corrected).
Theredrawnimageremainsuntilyouforcethe
viewport to redraw for an y reason. This command
has an effect only when the viewport is shaded and
at least one object’s map is d isplayed.
Z-Bu ff er W ir ef r ame Obj ects—Draws the wires
ordered according to depth in the scene. Otherwise
wires may be drawn out of order to speed the
viewport display. This option is generally needed
only when sub-object selections are "hidden" by
lines drawn out of order. For example, you select
the front edges of a b ox, but they don’t appear
highlighted in red, because the white lines from
the rear may get drawn last. Activate this only if
you find that selections are obscured or if you need
the viewport redrawn from back to front.
Force 2 - Sided—Set to render both sides of faces.
See 2-Sided (page 3–901).Turnofftorenderonly
faces with normals (page 3–980) toward the viewer.
Usually, youll wan t to keep this option off to speed
redrawtime.Youmightwanttoturnitonifyou
need to see the inside as well as the outside of
objects, or if you’ve imported complex geometry
in which the face normals are not properly unified.
Note: This switch has no effect when the Direct3D
graphics driver (page 3–838) is act ive. In this case,
to control the visibility of backfacing faces in the
view por ts, use the Display Properties > Backface
Cull switch.
Default Lighting—Turn on to use default lig hting.
Turn off to use the lights created in the s cene. If
no lights exist in the scene, the default lighting is
used automat ically, even when this check box is
off. Default=on.
Sometimes the lig hting you create in the scene
makestheobjectsdifficulttoseeintheviewport.
The default lighting displays the objects with even
illumination. You can use either one or two lights.
By default, 3ds Max uses one default light.
1LightProv ides an over-the-shoulder light
with 20% faster redraws at the expense of less
natural illumination.