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76 Chapter 17: Rendering
Light Object—
Lists the number of light objects
processed.
Note: Self-illuminated objects count as one light
per face.
Meshing Size—Lists the size of r adiosity mesh
elements in world units.
Note: Transparent, 2–sided, and translucent
objects faces are counted twice.
Mes h El ements—Lists the number of elements in
the mesh processed.
Lighting Analysis
Selec t an obj ect that has radiosity solution information. >
Rendering menu > Advanced Lighting > Lighting Analysis
To query light levels, analyze the data, and
produce reports, use the Lighting Analysis dialog.
This dialog provides rendering data on material
reflectance, transmittance, and luminance.
For example, a lighting eng ineer m ight need to
know if light fixtures in a scene provide an even
level of illumination on the walls of a building. The
engineer uses the L ighting A nalysis dialog after
placing the lights in the ceiling and processing
radiosity. The engineer inspects the light levels
and m aterial reflectance in the scene and then
adjusts the brightness of lights, changes un its, or
reduces material reflectance.
To use the Lighting Analysis tools, a radiosity
solution must be calculated and displayed
in the scene. For better feedback, use it in
conjunction with the Pseudo Color Exposure
Control (page 3–300).Thistoolmapsluminances
or illuminances to pseudo colors that show the
brightness of the values 3ds Max converts.
Tip: Yo u c a n a l s o e x p o r t LogLUV TIFF files (page
3–634) or PIC files (page 3–628) for analysis by
other software; do this by using the Lighting Data
Exporter utility (page 3–303).
See also
Modeling Global Illumina tion with Radiosity (page
3–51)
Radiosity Workflows (page 3–57)
Radiosity Controls (page 3–61)
Radiosity Preferences (page 3–836)
Lighting Data Exporter Utility (page 3–303)
Interfa ce
Statistics group
Displays the radiosity solution lighting statistics
for the object you select.
Qua nti ty Indicates the desired photometric value:
Luminance—The amount of energy leaving a
surface.
Illuminance—The amount of energy arriv ing at
asurface.
Point The luminance or illuminance at the poin t
on the object where you clicked.
Point R eflecta nce—The reflectance of the surface
material at the point on the object where you
clicked.