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892 Appendix B: Troubleshooting 3ds Max
Problems and R esolutions
Objects Disappear W hen the Camera Gets C lose
This situation can happen when you model
thingsonaverytinyscaleandthenhavetoget
very close to them in a Camera or Perspective
viewport. Architectural walkthrough animations
are notorious for this kind of behavior. You’ve got
acameramovingalongapathandatsomepointit
gets too close to a wall and you’re suddenly able to
see through to a room on t he other s ide.
Note: This problem is quite common for designers
working with the metr ic system when you want
to use real world metric units and you change t he
System Unit Scale to 1 unit=1 meter. You dont
have to change the System Unit Scale to metric to
work in Metric units; just change the units.
There are two s olutions that often fix this problem.
Turn on the manual v iewpor t clippi ng:
You can turn on the m anual viewport clipping and
adjust it to see the entire object. Viewport clipping
has a Near and Far range setting, if a camera gets
closer to an object than the Near Clip value, you
w ill see t hrough that object. Likewise, objects
that are located beyond the Far Clip value, will be
invisible to the camera.
1. Open the problematic scene and select the
camera.
2. In the Parameters rollout > Clipping Planes
group, turn on Clip Manually.
3. Adjust the Near or Far Clip value, or both.
When you can see the object again, your
clipping plane is set properly.
Scale t he entire scene:
If it doesn’t matter w hat units you work in, sca le
theentirescenesoobjectsarenotaffectedby
viewport clipping.
1. Open the problematic scene and select
everything.
2. On the toolbar, click Select And Uniform
Scale.
3. Enlarge the entire scene.
Not only do the objects in the scene get larger
but the distance between objects increases. So,
the larger you scale the scene, the further your
camera is located from the surrounding objects.
If you need to work in real world u nits, such as
inches or meters, you should set the scale of the
scene before you begin modeling by changing
theSystemUnitScalevaluefromthedefaultof1
unit=1 inch to something like 1 unit=0.1 inch or
even 0.01 inch.
IfyouchangetheSystemUnitScaleafteryouhave
begun modeling, you will need to use the Rescale
World Units utilit y to rescale the scene.
Zooming and Panning Are Too Fast or Slow
If zooming and panning are too fast or too slow,
the most likely cause is the System Unit Sca le.
3ds Max can exhibit round-off errors when dealing
with extremely large or small distances. These
round-off errors can also cause normals to be
flipped or st range view por t clipping. 3ds Max
does not have the numerical resolution to zoom
infinitely from the some remote corner of the solar
system dow n to an ant on your doorstep.
If you’re going to change the System Unit Sc ale, you
should change it before beginning any modeling.
Ifyoudohavetosetitlater,itsbesttorescale
theentirescenewithRescaleWorldUnits. For
example, if working on a tiny scale, like modeling
coins, you might change the System U nit Scale
from the default of 1 unit=1 inch to something like
1unit=0.1or0.01inch.Forlargerscaledscenes,
like an air p ort, increase the System Unit Scale.