9

Action 903
Single maps with their amount, offsets, sca les,
etc.
Composite and procedural maps don’t export.
•Auto-cubicsandMirrorsexport.
UV mapping coordinates can be exported.
UV mapping coordinates are exported if t he
togglePreserveMAXsTextureCoordinates
is tur ned on in the Export Scene to .3DS File
dialog. See Exporting to 3DS (page 3–532).
A vertex in a 3DS file can have only one texture
coordinate. If a vertex in the 3ds Max file has
multiple mapping coordinates, it is split into
multiple 3DS vert ices on export, to preserve the
mapping.
Grouped object transformations dont export
to the 3D Editor because there’s no concept of
group hierarchy in the 3D Editor. Groups do
export to the Keyfr amer because the Key f r amer
understands hierarchies.
Target cameras, target spotlights and omni
lights.
Most "static" parameters for cameras and
lights, and animation tr acks for Roll, Falloff,
Hotspot, and FOV are exported. Global shadow
parameters are not exported.
All non-mesh geometry, such as procedural
primitives and patches, are collapsed to meshes
before export.
Objects are exported as they exist on the frame
that displays at export time. If you want to
output morph targets, go to each frame and
export the target to a different file name.
Meshes are saved with edge display information
and smoothing groups.
Instances are saved as Keyframer instances.
Modifier and morph anim ation is frozen at the
current frame, collapsed, and exported as a simple
mesh.
Action
Operators (page 3–985) and tests (page 3–1021) in
P article Flow are known collectively as actions.
Active L ink
File Link Manager showing an ac tively linked drawing.
WhenyouusetheFileLinkutilitytolinkadrawing
to3dsMax,theobjectshaveanactivelinkwith
the original drawing in AutoCAD or Autodesk
Architectural D esktop. This means that any edit
made to the drawing in AutoCAD or Architectural
Desktop can be immediately updated in 3ds Max
by reloading the link.
Theredflaginthefilelistmeansthedrawing
has been changed in AutoCAD or Architectural
DesktopandyoushouldclicktheReloadbutton
to update the scene in 3ds Max.
TheDetachbuttonwillcausethedrawingfilethat
is linked to 3ds Max to be removed from the scene
and removed from the File Link Manager.
Clicking the Bind button will bind the drawing to
3ds Max and sever the ac tive link with AutoCAD
or Architectural Desktop.