9

906 Glossary
Additi ve Opacity
Anadditiveprocessaddstwovaluestogether,such
as two colors. When yo u add colors in 3ds Max,
the result is brighter than either of t he two original
colors.
Additiv e Opa ci ty
Sphere on the right uses additive opacity.
Additive opacity brightens the colors behind the
material by adding the materia l’s colors to the
background colors. Additive opacity is good for
special effects such as lig ht beams or smoke. You
specifytheuseofadditiveopacityontheExtended
Parameters rollout (page 2 –1471).
Additive Opacity and the Alpha Channel
By default, additive opacity does not gener ate an
alpha value. In other words, the a lpha value is zero,
indicating no transparency. This gives correct
results with backgrounds in renderings, but if you
want to composite o bjects with additive opacity
using video post or a compositing program, you
mightwanttohaveadditiveopacityrenderwith
transparency.Todoso,addthefollowinglineto
the [Renderer] section of the 3dsmax.ini file, and
then restart 3ds Max:
AlphaOutOnAdditive=1
To rever t to the default method of rendering
additive opacity, in the 3dsmax.ini file, change the
val ue of AlphaOutOnAdditive back to 0 (zero),
and then restart 3ds Max.
See also
Subtractive Opacity (page 3–1017)
Adjust Talent Pose
When you animate a biped with motion capture
(page 2–1059),afteryouloadamarker file (page
3–969), you can use Adjust Talent Pose to correct
the biped’s position relative to the motion-capture
markers. Alig n the biped limbs to the markers,
then click Adjust Talent Pose to compute this offset
foralltheloadedmarkerdata.Thisbuttonison
the Motion Capture rollout (page 2–1065).
Af f ine Tra nsfor ma tion
A geometric transfor mation such as move,
rotation,orscale,thatcanalterdistancesbetween
points or angles between lines, but preserves
straight lines and the parallel relation between
para llel lines. Transform operations are affine
transformations. NURBS (page 1–1091) are
invariant under affine transformations.
Airborne Per iod
In footstep animation (page 2–856),a"ballistic
gait" is defined as any footstep pattern in w hich
there are periods with no feet on the ground,
causing the biped to b ecome airb orne, or bal list ic.
For example, r unning, hopping, and jumping are
ballistic gaits with airborne perio ds.