9

CPY Files 925
CP Y Fi les
CPY fi les contain postures, poses and tracks you
have copied and saved on the Copy/Paste rollout
(page 2–966). You can load a CPY created with one
biped to another biped. See Copying and Pasting
Postures and Poses (page 2–910) and Copying and
Pasting Tracks (page 2–926) .
Cr e a t io n Param e te rs
An object’s creation parameters are settings,
typically available on its Parameters rollout,
that you make when you first add the object to
the scene. You can later adjust these settings by
accessing the object at the bottom of its modifier
stack. For example, a B ox primitive’s creation
parameters are its size and number of segments
in each of the three dimensions. You can usually
adjust an object’s size without scaling it by
changing its crea tion parameters.
If you collapse (page 1–966) an object, its creation
parameters are lost, and can no longer be adjusted.
Cross Sect ion
In Ph ysique, envelopes (page 3–934), bulges (page
3–920),andtendons (page 3–1020) all have cross
sections. E nvelope cross sections can be m oved
and scaled to encompass more or less of the
character’s skeleton. In bulges, shaping the cross
sect ions controls t he amount of bulg ing and the
appearance of the bulge. In tendons, cross sections
provide connections between links and the mesh
skin.
Cr o wd
The Crowd helper object (page 2–1187) ,available
from Create panel > Helpers, ser ves as the
command center for setting up and solving crowd
simulations (page 2–1154).TheCrowdhelper
object a lso lets you add behaviors to the scene,
choose the current behavior from a list, and
modify that behavior.
Cro wd S yst e m
In crowd animation (page 2–1154),acrowdsystem
comprises the Crowd helper (page 2–1187),one
or more Delegate helpers,aVector Field space
warp (page 2–1241),andMotion Flow mode
(page 2–1043). These are used i n combination to
animate characters or other objects.
CSM File s
The CSM (character studio marker) file for mat
stores motion-capture data. It is an ASCII (text)
file that us es positional markers rather than limb
rotation data. When you impor t a raw marker
file, only marker position data is stored in the
motion-capture buffer. 3ds Max uses the marker
data to extract limb rotation data to position a
biped.
Note: For the CSM file specification, see the
CSM.rtf doc u me nt on the program disc.
Curve View
Curve View is the area of the Animation
Workbench that displays function curves for the
parts of the biped. Curve View is quite similar
to the K ey Window in the Track View Curve
Editor. The same navigation and key manipulation
toolbarsareusedinbothCurveViewandtheKey
Window. Both Curve View and the Key Window
let you add or delete, move or scale keys selected
on the curves.
Curve View differs from the Key Window in that it
also displays errors found by the Analyzer panel,
functionality which is not available in the standard