9

932 Glossary
Dynamics
Biped Dy namics (page 3–916) calculate a biped’s
airborne trajector y, the b ending of its knee or
knees on landing, and the biped position so it
maintains balance when the spine is rotated. When
parameters change, dynamics cause the biped to
adapt.
Dynamics Blend
A parameter in the Body sec tion of the Key Info
rollout (page 2–954),usedwithfr eeform animation
(page 3–945). Blends between biped and spline
dynamics. Select the Body Vertical track (the
vertical track of the biped’s center of mass), and
use Dynamics Blend to control the amount of
gravity in an airborne period, such as in a running
or jumping gait. Dynamics Blend has no effect on
awalkingmotionwherefootstepsoverlap.
Ease Cur ve
Ease curves vary the t iming of a function curve.
An unaltered function curve charts the value of
an animated parameter over time. An ease cur ve
charts changes to the timing of the function curve.
Changing ease curve values shifts the time of the
original t r ack left or rig ht.
The horizontal scale of an ease curve represents
normaltime,justasitdoesforallfunctioncurves.
The vertical scale of an ease curve represents the
time scale of the func tion curve the ease curve is
applied to. Changing the shape of an ease curve
changes the way time is interpreted by the affected
function curve.
Thevalueoftheeasecurveataparticularframeis
a f rame value from the original track. For example,
iftheeasecurveis0atframe0and10atframe10,
the origi nal track plays at its original speed. If the
ease curve value at frame 10 increases to 20, the
original track plays to frame 20 by fr ame 10: it has
been sped up by a factor of two.
An Ease Cur ve Ex ample
Imagine you have animated a bird flying around
the sky. After viewing the animation you decide
that you want to change the position of the bird so
itmovesquicklyatthebeginningoftheanimation
and then slows to a leisurely pace toward the end.
You could accomplish this change by editing
position keys, ranges, and function curves but
it would require more work than using an Ease
curve. Applying an Ease curve to the Position
trackprovidesaquickandeasysolution.
Dragging the Ease curve causes time to compress
near the beginning of the animat ion and stretch
out near the end. You can tell that the bird’s
motion starts out fast and then slows down by
look ing at the effect the Ease curve has on the
P osition function curves.
See also
Multiplier Curve (page 3–978)
Edge
An edge is a st raight or curved line that connects
two vertices in a mesh object or spline. You can
modify object shapes by transforming its edges;
in effect, by doing so you’re moving two vertices
simultaneously.
Editable Mesh
An editable mesh (page 1–996) is a type of
deformable object. An editable mesh is a trimesh:
that is, it uses triangular polygons. Editable meshes
are useful for creating simple, low-polygonal
objects or control meshes for MeshSmooth and
HSDS modelling. You can convert a NURBS or