9

936 Glossary
appearance. You can use tests (page 3–1021) to
send particles to other events if the par ticles meet
certain qualifications. A single chain of linked
events as shown in Par t icle View (page 2–125) is
known as a flow (page 3–942).
Event Display
Theeventdisplay,themainwindowintheParticle
View (page 2–125) dialog, contains the particle
diagram (page 3–989). This is where you build and
edittheparticlesystem.
Ev ent Lev el
In Particle Flow, you can select particles at the
Event level or at the Particle level (page 3–990),
using controls on the Modify panel > Selection
rollout (page 2–138).AnEvent-levelselectioncan
be passed to the Particle level for processing by the
particle system by means of the Selection rollout >
Get From Event Level command.
Ex tents
Bounding box shows the extents of the model boat.
Anobjectsextentsareitsmaximumdimensions
in X, Y, and Z. These are the dimensions of
the rectangular bounding box (page 3–919) that
surrounds the object.
Fa ce/Poly gon
When you render a scene containing geometry,
3ds Max uses the faces and polygons in a mesh
object (page 3–972) to draw the object surfaces.
Essentially, faces and polygons are planar objects
that fill in the gaps between edges in the object
structure. A face typically has three sides; a
polygoncanhavethreeormoresides. Youcan
treat a polygon as a single object while modeling,
but at render time, 3ds Max breaks down all
polygons into triangular faces.