9

Figure Mode 939
strobing in your video output, change the
parameter to Even.
Fi gu re Mode
When you work with a biped (page 2–843),youuse
Figure mode (page 2–982) to fit the biped to the
mesh or mesh objects (page 3–972) that represent
your character. You should have Figure mode
turned on w hen you attach the mesh to the biped
with Physique (page 2–1076).Figuremodeisalso
used to scale a biped that has a mesh attached to
it, to make biped "fit" adjustments after Physique
is applied, and to correct posture for motion files
that need a global p osture change.
When Figure mode is turned on, the biped jumps
from its animated position to its Figure mode
pose. Animation is preser ved when you exit Figure
mode.
The parameters on the Structure rollout (page
2–984) areactiveonlyinFiguremode,andat
creation time.
Fi l l e t
NURBS fillet curves
A dependent NURBS object that is an arc
connecting two curves. It is con trolled by the
objects it connects, and by a radius parameter.
Filter Color / Filter Opacity
Sphere on the right has a light green opacity filter color.
Filter opacity tints the colors behind the material
using a specified t r ansmission color.
Filter opacity is the default system, because it
provides a more realistic transparenc y effect.
When the Filter option is set in the E xtended
Parameters rollout, the color used by the Filter
Color swatch t ints the transparency of the material.
In life, a transparent material, such as colored
glass, affects the colors behind it not by the diffuse
or ambient colors (which are reflected colors), but
by the transmission color.
The transmission color is that property of a
substance that filters certain colors, and allows
others to pass. For example, a sheet of red
cellophane is a filter that blocks all light not in the
red waveleng th of the spectr um. By using filter
opacity, you c an specify a transmission color and
achieve strong, saturated colors, no matter how
transparent the material.
Filter ing (Antialiasing)
Filteringisatechniqueofantialiasingthebitmaps
in mapped materials by averaging pixels. The
Pyramidal and Summed Area options provide