9

962 Glossary
See also
Keyframe Mode (page 3–960)
Ke yframes/Keys (page 3–960)
Lif t
In footstep animation (page 3–943),thestateofa
foot at the frame when it is about to lift away from
afootstep.
Light Map
A light map or lighting map is a bitmap (page
3–917) that stores the lighting levels (intensity and
color)fallingonanobjectinthescene.Typically,
you create a light map by rendering to a texture
(texture baking) (page 3–144).Lightmapsare
primarily for use in game engines, but you can also
use them to speed up renderings.
Banana object in a lighted room
Light map of the banana
If you use the DirectX Manager (page 2–1464),you
can display light maps interactively in viewports,
using either the LightMap shader (page 2–1614) or
the Metal Bump shader (page 2–1614).
See also
DirectX Manager Rollout (page 2–1464)
Linked Geometry
Linked geometry is a by-product of importing
or linking a drawing file to 3ds Max. It is a
child object, or subcomponent, associated with
VIZBlocks or Block/Style Parents.
When you select a linked geometr y object, it offers
no parameters on the Modify panel. You must
first add an Edit Mesh modifier to the object or
collapse the lin ked geometry object to an e ditable
mesh in order to access sub-object levels. If yo u
add a modifier to linked geometry, the modifier is
applied to all instances of that object.
The only direct control you have over linked
geometry objects is the Reset Position option that