9

978 Glossary
Left: Spotlight with negative multiplier subtracts light from
the scene.
Right: Multiplier of 0 and a negative density on a shadow
whose color is white creates the effect of a negative shadow.
An unusual characteristic of t he Multiplier is that
youcanusenegativevaluestocreatenegativelight.
Youcanusenegativelightstofurthercontrolthe
lighting in your scene. For example, you might
wantadarkerareainthecornerofaroom.
A negative Multiplier value reverses the color of
the light, so a red light would b ecome cyan (the
complementary color). In addition, the map image
in a projector light becomes a negative image.
Multiplier Cur ve
Multiplier curves are special f u nction curves that
you use to apply animated value displacements to
other f unction curves.
When yo u edit keys and function curves, you
apply localized changes to your animation at
specific times. By applying a multiplier curve to
theoriginaltrack,youaffecttheentirerangeofthe
original animation.
A multiplier curve shifts the value of the original
track up or down. At a given f rame, the value of
a multiplier curve is a scale factor applied to the
value of the original function curve.
The default value of a Multiplier cu rve is a
horizontal line with a value of 1.0.
Values greater than 1.0 increase the value of the
function curve.
Values below 1.0 decrease the value of the
function curve.
Values less than 0.0 negatively scale the value
of the function c urve.
See also
Ease Curve (page 3–932)
NLinks
In Physique (page 2–1076),bydefault,anynumber
of overlapping envelopes can influence vertices.
This is specified by the N Links option on the
Vertex-Link Assignment rollout (page 2–1123) of
the Physique Initia lization dialog, or at the Ve r t ex
sub-object level (page 2–1150).
Typically, N Links is the preferred choice. For
special purposes, such as developing for a game
engine that has limited support of overlap, you can
limit t he number of links (with their envelopes)
that can affect a vertex.
Networ k M ana ger
The Network Manager ser vice (Network Manager)
is a service that must be installed on at least one
computer in each group of computers that will
participate in network rendering.
The Network Manager communicates with a
specified group of Network Rendering Servers to
assign jobs and monitor rendering progress. The
Network Manager also hand les the scheduling of
jobs and the configuration of servers through the
Queue Monitor client.
It’s often best to place the Network Manager on
a compute r that isn’t in use as a workstation and
isntshutdownregularly. TheManagerService
can impact CPU and network performance
when network rendering is taking place, and the
Network Manager must be present at all times for
network rendering to work.