2008

The Bitmap Pager Statistics dialog on page 6947 provides information that helps you
resolve issues with scenes that require large amounts of memory for texture maps.
The
Substitute modifier on page 1691 lets you replace linked AutoCAD Architecture objects
with native 3ds Max geometry and objects.
Geometry File Formats
You can import a variety of geometry file formats on page 6958 into a scene.
Image File Formats
You can use
image file formats on page 7116 in a variety of ways: as textures for materials,
as backgrounds to viewports, as background environments, as Image Input events in Video
Post, and as images projected from a light.
External References (XRefs) to Objects and Scenes
External references on page 6729 to objects and scenes are another powerful way to manage
a project, especially when it involves multiple contributors.
RAM Player
You can preview images by using the
View File command on page 6923 , or by using the
more interactive
RAM Player on page 7166 .
Scene Explorer
Scene Explorer on page 7171 is a powerful tool for organizing scene elements, selecting object
based on various criteria, changing object display properties, and creating and modifying
object hierarchies.
Scene States
The
Scene States on page 7193 feature provides a fast way to save different scene conditions
with various properties that can be restored at any time and rendered to produce different
interpretations of a model.
Schematic View
Schematic View on page 7197 displays the scene as a graphic schema instead of as geometry.
It gives you an alternate way to select or rename the objects in your scene, and to navigate
among modifiers. It is especially useful for viewing objects in a hierarchy.
6714 | Chapter 21 Managing Scenes and Projects