2009

Procedures
To set up a toy car, follow these procedures in order, and make sure the car
has a surface to travel on, such as a level plane. For getting started, we suggest
you use Icon Orientation and ignore the procedure about Common Local
Orientation.
To create a Toy Car helper:
Choose one of the above menu options, and then click in any viewport
to add the Toy Car.
NOTE The icons initial position has no effect on the car's behavior.
To set up the rigid bodies for a Toy Car:
1 Create and position the rigid bodies you want to connect using the Toy
Car helper.
A toy car must have a chassis and at least one wheel.
2 Use the Rigid Body Properties dialog to assign a mass value to each car
element.
The Mass values you specify affect how the toy car behaves. Ideally, the
mass of the chassis should not be much greater than the total wheel mass,
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