2009

Typically, you select an object and all of its children; for example, the hand
and all of its fingers.
Using Bend Links Mode and Twist Links Mode
You can use Bend Links Mode on page 4363 to rotate multiple links for the
biped's spine, neck, or tail. Bend Links transfers the rotation of one link to
the other links in a natural way. When applied to the spine, it is particularly
useful for positioning the biped's hips.
You can also use Twist Links Mode on the Bend Links rollout to twist multiple
links along the X axis while preserving their relationship with the two other
axes. Combining these two modes opens up a wider range of controls over
your spine, neck or tail.
To rotate all links in the spine, neck, or tail:
1
On the Bend Links rollout, turn on Bend Links Mode.
2 Select and rotate a single spine, neck, or tail link. The other links in the
spine, neck, or tail rotate to match the single link's rotation.
3
On the Bend Links rollout, turn on Twist Links Mode.
4 Rotate the link in local X. The other links in the spine, neck, or tail twist
properly to match the single link's rotation in X.
TIP You can use Bend Links mode either to pose the biped or to animate the spine,
neck, or tail while in
Keyframe mode on page 8019.
TIP You can also use the other Twist Links tools in the Bend Links rollout on page
4363 to further control the links' rotation.
Freeform Animation | 4251