2009

You can create and store postures, poses, and tracks in multiple buffers accessed
by a drop-down list. You can choose from that list and see a thumbnail image
associated with the selection, then paste that selection onto the same biped
or any other biped in the scene. You can choose between posture, pose, or
track for these operations.
Using these tools lets you work in a traditional pose-to-pose method of
animating. You can create a variety of poses and postures, store them in the
list, then in Auto Key mode, copy them to any biped at any frame to create
animation.
Use the Copy Tracks function to copy the animation of biped parts onto other
parts and other bipeds. You can further manipulate these tracks with the Curve
Editor and Dope Sheet Editor, using all the standard tools found there. Copy
Tracks works with both footstep and freeform animation.
TIP The copy collections on page 4390 feature acts as an additional layer of
organization, allowing your copied postures, poses, and tracks to be grouped
together so you can transfer them between files within a single session. After saving
a collection, you can load it into another scene either by replacing the current
collection or by appending yours to it. If you choose to append, the collection
maintains the copy buffer structure.
4282 | Chapter 17 character studio