2009
History This drop-down list lets you choose directories where you have recently
opened Biped motion files. See
Motion File History Lists on page 4299.
File Name The name of your FIG, BIP, or STP file.
Files of Type Sets the type of file to load.
■ Figure file (.FIG) Load a Figure file. Figure mode must be active to load
a Figure file. Figure files allow you to apply the structure of one biped to
another. Reload a Figure file if you accidentally lose your biped Figure
mode pose; this pose is the biped fitted to a mesh. s
■ Biped file (.BIP) Load a biped motion file (clip). Motion files include
footsteps, keyframe settings, the biped scale, and the active gravity value
(GravAccel). IK Blend values for keys and IK objects and their animation
are also loaded.
If you select a BIP file saved with a previous version of character studio,
the preview will not be visible. After selecting the file for loading, you will
be notified that the file is obsolete and should be resaved, unless you have
indicated that you no longer want to see this message.
■ Step file (.STP) Load footsteps without body keyframes. Using this ASCII
file format enables developers to write programs that generate step files
for biped motion. Biped will generate body keys for the loaded steps. See
stp.rtf in the cstudio\docs directory for more details on the step file format.
NOTE In Figure mode, you can load only FIG files. In other modes, you can load
BIP and STP files.
Motion Preview Lets you scrub through the animation in a BIP or STP file
manually before opening it.
Restructure biped to match file When on, the structure of the current biped
is changed to match the structure in the BIP file.
Set lowest starting foot height to Z=0 (.bip files only) Sets the lowest starting
foot height to Z=0. This is an option in the Load File dialog. Default=On.
In Biped, the height of a motion clip can be retained. This is important if you
want to retain the height of a motion clip for motions adapted to characters
of different sizes. If, for example, the character is jumping off a rock and you
want to retain the Z position of the character, you would turn this option off.
Leave this option off if Motion Flow motions must be blended that begin and
end at different heights, such as three clips that have the character mounting
a bicycle, riding the bicycle, and dismounting the bicycle.
Turning off this option can, however, cause a jump in the motion during
motion flow transitions. Turn this on for smooth transitions in Motion Flow
4344 | Chapter 17 character studio