2009

2 Rotate the spine link. Notice that all chain links rotates the same way.
3
On the Bend Links rollout, click Bend Links Mode to activate it.
4 Rotate the spine link. The other links in the chain rotates to match the
single link's rotation, creating a natural bend along the spine.
To twist a spine naturally using Twist Links Mode:
1 Select any link in the biped's spine.
2
On the Bend Links rollout, click Bend Links Mode to activate it.
3 Rotate the spine link until you reach a pronounced bend.
4 Rotate the spine link in local X. Notice that all chain links rotates in a
weird way due to the fact that they do not maintain their relationship
with the two other axis. Undo the rotation.
5
On the Bend Links rollout, click Twist Links Mode to activate it.
6 Rotate the spine link in local X. The rotation averages up the spine for
all links while the spine maintains its existing profile.
To twist a spine link without affecting the chain using Twist Individual Mode:
1 Select the bottom link in the biped's spine, just above the pelvis.
2
On the Bend Links rollout, click Bend Links Mode to activate it.
4364 | Chapter 17 character studio