2009

Paste and Paste Opposite
For each mode, there are two paste options: Paste, and Paste Opposite. These
are useful in different situations:
Paste In the Posture and Pose modes, Paste is useful for copying
positioning from one biped to a different biped, or for restoring a biped's
positioning at a different frame of an animation. In Track mode, Paste is
useful mainly for copying movement from one biped to a different biped.
Paste Opposite In Posture mode, Paste Opposite is useful for making one
limb assume the posture of the other, either at the same frame or different
frames. In Pose mode, Paste Opposite reverses the biped's pose, or applies
that reverse pose to a different biped. In Track mode, Paste Opposite can
make a biped's limbs move symmetrically, or apply the opposite of the
copied movement to a different biped.
TIP After pasting a pose or tracks to a different biped, often you have to reposition
it. This is easily done with Move All mode.
NOTE If a copied pose, posture or track contains sub-animations, they can be
pasted to another pose, posture or track as long as the same sub-animations
already exist. Otherwise, they are ignored.
Procedures
Example: To load multiple collections between files within a single session:
1
Create a biped and load some animation onto it.
2
On the Copy/Paste rollout, click Create Collection and rename it
Upper.
3 Select all of the biped's links from the spine up and, after making
sure you're in
Posture mode on page 4400, click Copy Posture. Repeat this
step for every 10 frames of your animation.
Biped User Interface | 4391