2009
■ On Extracts footsteps.
Direction and style of the motion-capture data are easily edited.
Allows changes to the toe structure of the biped after import; footsteps
will readjust the character’s motion to maintain correct foot-toe-ground
contact at all times, a common problem associated with motion-capture
import.
Inappropriate “sliding feet” in the motion data are corrected.
■ Fit to Existing Fits to existing footsteps.
Use with motion data that has both footstep motion and flying, swimming,
falling, or tumbling motions.
First load the motion data using Perform Footstep Extraction. Create a
freeform period for the flying, swimming, or falling portion of the data in
Track View, and then reload the same motion capture file using the Fit to
Existing option. The freeform area is loaded with data from the motion
capture file without the influence of biped dynamics.
Conversion Chooses the type of key processing.
■ Use Key Reduction Reduces keys for simpler key editing.
■ No Key Reduction Does not reduce keys. Use this on files that are already
key reduced or if you want to work with all the data in a raw
motion-capture file.
NOTE Marker files imported for the first time should be loaded with no key
reduction or footstep extraction to enable the calibration controls on the
Motion Capture rollout.
■ Load Buffer Only Does not apply the data to the biped, but loads the
data to the motion-capture buffer only. Use this either to compare your
edited version with the original or to paste postures from the
motion-capture buffer to the biped in the scene.
TIP To compare the filtered data with raw motion-capture data, use Show
Buffer on the
Motion Capture rollout on page 4584 rather than turning off key
reduction.
Up Vector Sets the vertical axis used in the motion-capture data.
Scale Factor Multiplies the stored talent size by this value and size the biped
accordingly.
4596 | Chapter 17 character studio