2009

You can also set No Blending at the Vertex sub-object level. You can
temporarily disable Link Blending on the Physique Level of Detail rollout, on
the Modify panel.
Using the Optimize Modifier with Physique
The standard 3ds Max Optimize modifier allows you to reduce the level of
mesh detail in order to increase display performance and speed up screen
refreshes. Optimize can be helpful with Physique when you work with
complicated skin objects such as detailed biped figures.
There are stack update options that determine how the stack is updated. See
the
Physique Level of Detail rollout on page 4675 for a reference on the stack
update options.
WARNING If the current stack update option is Reassign Globally, any modifier
in the stack below Physique causes Physique to reevaluate vertex assignments each
time the stack is changed. While this technique will improve performance in one
way, it will hurt performance if you need repeatedly to make changes down in
the stack.
Procedures
To optimize skin objects:
1 Select the skin.
If the skin consists of multiple objects, select all of its component objects.
2 Apply an Optimize modifier to the skin.
The Optimize modifier's Parameters rollout appears on the Modify panel.
3 In the Optimize group of the Parameters rollout, increase the value of
Face Threshold.
As you increase Face Threshold, Optimize reduces the number of faces
in the mesh.
The optimized mesh displays more quickly and speeds up your work with
Physique. However, it doesn't show full detail, and sometimes an optimized
skin does not animate correctly, because of the reduced number of vertices.
TIP Always turn off Optimize before you render the animated skin.
Using Physique | 4659