2009
When you want to use bipeds with delegates, you associate bipeds with
delegates rather than link them. This approach enables the bipeds to use a
motion flow network to determine their motion during the simulation. For
an explanation of how to set up a biped crowd simulation, see
Biped Crowds
on page 4793.
Procedures
To link objects to delegates:
1 Set up a crowd simulation with a crowd helper and delegates. See
Creating
Crowd Helpers
on page 4767.
2 Create a series of objects to follow the delegates.
TIP In a later step, you will align each object's local Y axis to point in its
corresponding delegate's forward direction. For this reason, you should take
care to make sure your objects' local Y axes point in the direction you consider
to be “forward”. The easiest way to do this is to set up one object with its Y
axis pointing in the forward direction, then clone the object.
3 Select the crowd helper, and access the Modify panel.
4
On the Setup rollout on page 4820, click Object/Delegate Associations.
The
Object/Delegate Associations dialog on page 4836 appears.
5 Click Add under the Objects list to add objects to link with delegates.
6 Click Add under the Delegates list to add delegates to link with the objects
you added in the previous step.
Each object in the Objects list will be associated with the delegate in the
same position in the Delegates list. If necessary, reorder either list
manually by highlighting entries and using the Shift Up/Shift Down
buttons; these are the arrow buttons between the two lists.
7 Click Align Objects with Delegates to align each object with its
corresponding delegate.
The objects on the Objects list are moved and rotated to align with
delegates. Each object's local Y axis points in the delegate's forward
direction.
8 Click Link Objects to Delegates.
9 Click OK to exit.
4788 | Chapter 17 character studio