2009

To associate bipeds with delegates:
1 Set up a crowd simulation with a crowd helper and delegates.
2 Create several bipeds, one for each delegate.
3 Select the crowd helper, and access the Modify panel.
4 On the Setup rollout on page 4820, click Biped/Delegate Associations.
The
Associate Bipeds with Delegates on page 4842 dialog appears.
5 Click Add under the Bipeds list, and choose the bipeds to add to the list.
6 Click Add under the Delegates list, and choose the delegates to associate
the bipeds with.
7 Turn on Set Delegates to Use Biped.
This will turn on the Use Biped option for each delegate, which is a
requirement for biped crowd simulations.
8 Choose Make Specified Associations to associate each biped with its
corresponding delegate listed on the dialog. Alternatively, choose Associate
Delegates With Closest Biped to associate each delegate with the biped
nearest to it in the scene.
9 Click Associate to make the associations, and click Close.
Unlike regular objects, bipeds are not aligned with delegates immediately.
Each biped will align with its respective delegate when the simulation is
solved.
NOTE In order for a biped crowd simulation to solve correctly, it must have
a motion flow network for the bipeds to follow. See
Biped Crowds on page
4793.
Cognitive Controllers
You can use the cognitive controller feature to cause crowd members to change
behaviors during a simulation depending on the circumstances. For example,
a character could wander randomly until it comes within a certain distance
of a target, at which point it could head straight for the target.
In technical terms, cognitive controllers let you influence crowd simulations
with scripted conditionals, effectively implementing a form of artificial
Cognitive Controllers | 4789