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is 0.2. Subtract that quantity from 1 to get 0.8, and then multiply that times
the delegate's speed to get 8 units per second halfway into the turn. At the
full turn (30 degrees), the delegate travels at 6 units per frame.
At Turn Angle Specifies the turn angle at which Decel Weight's full slowdown
effect is applied. Default=10.0.
If the current turn angle is less than At Turn Angle, the algorithm divides the
latter by the former, and then divides the Decel Weight setting by the result
to derive the effective deceleration weight.
Decel(eration) Weight Specifies how much the delegate should slow down
when moving at an upward slant. Default=0.1.
See
Decel Weight on page 4815 for a full explanation.
At Incline Angle Specifies the upward slant angle at which Decel Weight's
full slowdown effect is applied. Default=90.0.
Accel(eration) Weight Specifies how much the delegate should speed up
when moving at a downward slant. Default=0.1.
See
Decel Weight on page 4815 for a full explanation, taking into account that
Accel Weight produces a speedup effect rather than a slowdown. Thus, the
effective acceleration weight is added to 1, not subtracted from it.
At Decline Angle Specifies the downward slant angle at which Accel Weight's
full speedup effect is applied. Default=90.0.
Turning group
These parameters affect the delegate's turning behavior; that is, how it changes
direction in response to forces applied by crowd behaviors.
You can use the Orientation behavior on page 4872 to affect how a delegate
turns and banks, independently of the actual path taken.
Turning applies to objects moving both on the ground and in the air.
Max Turn Velocity Specifies the maximum number of degrees a delegate can
turn per frame. Applies both to heading and pitch. Default=30.0.
4816 | Chapter 17 character studio