2009

Interface
Look At Camera/Object group
Use this control for defining the camera or object toward which the particle
will face. This object is known as the Look At object. For the technically minded,
the facing is maintained by keeping each particle's local Z axis pointed at the
Look At object, or when Use Parallel Direction is on, aligned with the vector
between the Particle Source icon and the Look At object.
Name After picking a Look At object, its name appears here.
Pick Camera or Object Click this button, and then select a camera or object
in the scene to use as the Look At object. The mouse cursor changes to a cross
shape when positioned over a valid object.
2902 | Chapter 14 Space Warps and Particle Systems