2009
example, if you create text in the Front viewport, assign it as reference
geometry, and turn on Object Elements, the letters come out in the proper
order.
You can vary the order randomly by turning on
Multi-Shape Random Order
on page 2910.
You can turn on any combination of Separate Particles items. All are off by
default.
Group Members When on, group members are treated as separate particles.
Object and Children When on, linked objects are treated as separate particles.
Object Elements When on, element sub-objects of a single mesh object are
treated as separate particles.
Vertices/Faces Show the number of vertices and triangles per particle. If the
reference geometry is multi-shape and the appropriate check boxes in the
Separate Particles are on, then these displays show an average vertex/face
count.
Number of Shapes Shows number of different particle shapes. This number
is always 1 unless the reference geometry is multi-shape and the appropriate
check boxes in the Separate Particles For group are on, in which case this
displays the number of resulting different shapes.
Scale (%) Specifies a uniform scaling factor for all particles. Range=0 to 100000.
Default=on, 100.
The center of scaling for multi-shape object members treated individually
depends on how the objects are combined. For grouped and linked objects,
the scaling is done about the objects' pivot points. For object elements, the
scaling center is the geometric center of each object; that is, the averaged
location of all the vertices.
This value cannot be animated. To animate particle size, use the Scale operator
on page 963.
Variation (%) Specifies a randomized percentage of scaling variation. Use the
Uniqueness setting to change the randomization. Range=0 to 100. Default=0.
This value cannot be animated. To animate scaling variation, use the
Scale
operator
on page 2865 operator.
Acquire Mapping When on, all mapping data from the reference object is
transferred to particles. Default=on.
Acquire Material When on, material data from the reference object is
transferred to particles. Default=on.
Particle Flow | 2909