2009

Barycentric Morph Controller
Select an object. > Create panel > Geometry > Compound Objects > Morph
The Barycentric on page 7920 Morph controller is automatically applied when
a morph object is created in Create > Geometry > Compound Objects > Morph.
Morph targets are selected and keys are created at different times to morph
the original object into the shape of the Morph Targets.
NOTE The Morpher modifier provides an alternative to the Morph controller to
morph objects.
The Barycentric Morph controller represents each key as a series of weights
for all targets. One barycentric key represents a new object which is a blending
of all targets.
You can adjust each morph key to various percentages of the available morph
targets. This lets you create subtle adjustments in the animation.
You can add keys between existing morph keys. The added keys contain
interpolated values for all targets.
To access the key properties dialog, select the Morph track, select one of its
keys, and click Properties to display the Key Info dialog.
See also:
Morph Compound Object on page 709
Morpher Modifier on page 1545
Procedures
See
Morph Compound Object on page 709 and Barycentric Morph Controller
Key Info Dialog
on page 3278
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