2009

or FFD. By allowing you to select and move all the sub keys, visually correlate
keys to points in the viewports, and change key properties quickly, this
controller helps to manage the numerous tracks created when animating
vertices, control points, and vectors.
The Master Point controller is displayed as a track with green keys in Track
View. Sub tracks below the Master track contain all the animated vertices,
control points, and vectors.
Procedures
Example: To animate vertices, viewing the Master Point controller track:
1 In the Front viewport, create a sphere.
2 Right-click the sphere and select Convert to Editable Mesh in the dialog.
3 On the Editable Mesh > Selection rollout, click Vertex.
4 On the Editable Mesh > Soft Selection rollout, click Use Soft Selection.
5 Turn on Auto Key, and move the time slider to frame 10.
6 In the viewports, select and move some vertices on the sphere.
A key appears on the track bar at frame 10.
7 Right-click the sphere, and select Curve Editor in the dialog.
Track View Curve Editor is displayed with the sphere at the top of the
Controller window.
8 Change modes to Dope Sheet and expand all the sphere tracks in the
Track View hierarchy.
The Master Point Controller track is displayed, with tracks for the
animated vertices below it.
3202 | Chapter 15 Animation