2009

3 Drag the time slider to various frames.
As the cylinder bends back and forth, the cone remains attached to its
upper surface. Continue adjusting the A and B spinners and dragging in
the face display window to adjust the cone's position.
4 Remember the number in the Face spinner, and then lower the spinner
value until the cone leaves the cylinder cap and begins jumping around
various areas of the cylinder.
The Face spinner specifies which face the cone is attached to. As you
change its values, the cone moves to different faces on the cylinder.
5 Re-enter the original value in the Face spinner to return the cone to the
top of the cylinder.
6 Play the animation.
The cylinder bends back and forth with a cone attached to its upper cap.
Interface
Parameters for this constraint are available on the Motion panel after the
controller has been assigned.
Attach To group
Object Name text Specifies the target object to which the source object is
attached.
Pick Object Selects and picks the target object in the viewports for the
attachment.
Align to Surface Fixes the orientation of the attached object to the face where
it's assigned. When this is turned off, the orientation of the attached object
is not affected by the orientation of the face on the target object.
Attachment Constraint | 3291