2009

IK on page 3485
Link Info on page 3500
You use the Pivot tab to adjust the pivot points of objects in the hierarchy.
You use the IK tab to manage the behavior of inverse kinematics (IK). You use
the Link Info tab to apply locks or inheritance to movement within the
hierarchy.
See also:
Hierarchies and Kinematics on page 3330
Inverse Kinematics (IK) on page 3374
IK Terminology on page 3377
Animating with Interactive IK on page 3459
Animating with Applied IK on page 3462
History-Dependent (HD) IK Solver on page 3422
History-Independent (HI) IK Solver on page 3392
IK Limb Solver on page 3444
Spline IK on page 3445
Pivot
Make a selection in the viewport. > Hierarchy panel > Pivot button
Hierarchy Panel Commands | 3475