2009
IK on page 3485
Link Info on page 3500
You use the Pivot tab to adjust the pivot points of objects in the hierarchy.
You use the IK tab to manage the behavior of inverse kinematics (IK). You use
the Link Info tab to apply locks or inheritance to movement within the
hierarchy.
See also:
■
Hierarchies and Kinematics on page 3330
■ Inverse Kinematics (IK) on page 3374
■
IK Terminology on page 3377
■
Animating with Interactive IK on page 3459
■
Animating with Applied IK on page 3462
■
History-Dependent (HD) IK Solver on page 3422
■ History-Independent (HI) IK Solver on page 3392
■
IK Limb Solver on page 3444
■ Spline IK on page 3445
Pivot
Make a selection in the viewport. > Hierarchy panel > Pivot button
Hierarchy Panel Commands | 3475