2009
Interface
Move/Rotate/Scale group
Don't Affect Children Limits transforms to the selected object and its axis,
not to its children. This is very useful when working with bones and other
hierarchies. If you need to make a particular bone or object longer or shorter,
select the object and then turn on Don't Affect Children. You can readjust it
and any parent objects in the hierarchy will stretch or shrink to compensate
to the new dimension of the selected bone.
Reset group
Transform Resets the orientation of an objects local axis coordinates to align
with the world coordinate system, regardless of the current orientation of the
object.
This does not affect descendants.
When applied to closed groups, it aligns the dummy node of the parent, but
keeps the children in the same place. It reorients and resizes the dummy node
to correctly bind the children of the group.
Scale Resets the scale values in the transformation matrix to reflect the new
scale of the object. There is no visual change in the object.
You can use the Scale to correct Non Uniform Scale inheritance problems. If
Non Uniform Scale is inherited by a child object in a hierarchy, it can result
in an undesirable deformation in the child object. To correct for this, use
Reset: Scale in the Adjust Transform rollout on an object before linking.
You can view the scale values of the transformation matrix of a selected object.
On the toolbar, turn on Scale, then right-click any of the three toolbar
Transform buttons (Move, Rotate, or Scale).
3484 | Chapter 15 Animation