9

Patch Grids 993
A patch tube before smoothing (left) and after using Patch
Smooth (right)
Pa tch G r i ds
Create panel > Geometry > Patch Grids
Create menu > Patch Grids
Yo u c a n c r e a t e t w o k i n d s o f p a t c h s u r f a c e s i n g r i d
form:QuadPatchandTriPatch.Patchgridsbegin
as flat plane objects but can be modified into
arbitrary 3D surfaces by either using an Edit Patch
modifier or collapsing the grid’s modifier stack
down to an Editable Patch in the Modify panel.
Patch grids provide convenient "building material"
for custom surfaces and objects, or for adding
patch surfaces to existing patch objects.
You c an animate the surface of a Patch object using
various modifiers such as the Flex and Morph
modifiers. Control vert ices and tangent handles of
a patch sur face can be animated with an Editable
Patch mod ifier.
Surf ace Tools
The output of the Surface modifier (page 1–842)
is a Patch object. Patch objects offer a flexible
alternative to mesh and NURBS modeling and
animation.
Quad patch and tri patch
Editable Patches
You can convert a basic patch grid to an editable
patch object (page 1–968).Theeditablepatchhasa
variety of controls that let you directly manipulate
it and its sub-objects. For example, at the Vertex
sub-object level, you can move vertices or adjust
their Bezier handles. Editable patches let you
create surfaces that are less regular, more free-form
than the basic, rectangular patches.
When you convert a patch to an editable patch,
you lose the ability to adjust or animate its creation
parameters.
See also
Edit Modifiers and Editable Ob jects (page 1–506)
Modifying at the Sub-Object Level (page 1–506)
Modifier Stack Controls (page 3–760)
Procedure
To cre ate a pa tch g rid:
1.
On the Create panel > Geometry > Patch Grids
> Object Type rollout, click either Quad Patch
or Tri Patch.
2. Drag over any viewport to create a patch.