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998 Chapter 9: Surface Modelin g
Result while in sub-object level, you can see the
original sub-object selection as a yellow mesh,
thefinalobjectasawhitemesh,andtheoriginal
editable mesh as an orange mesh.
Selection rollout
See Selection Rollout (Editable Mesh) (page 1–999).
Named Selections
Co pyPlaces a n amed selection into the copy
buffer.
Pas te—Pastes a named selection from the copy
buffer.
For more information, see Na med Selection Sets
(page 1–67).
Selec tion Information
At the bottom of the Selection rollout is a
text display giving information about the
current selection. If no objects or more than
one sub-object are selected, the text gives the
numberofobjectsandthetypeselected. Ifa
single sub-object is selected, the text g ives its
identification number and ty pe.
Note: When the current sub-object level is Polygon
or Element, selection information is given in faces.
Soft Sele ction rollout
Soft Selection controls affect the action of
sub-object Mo ve, Rotate, and Scale functions.
When these are on, 3ds Max applies a spline curve
deformation to unselected vertices surrounding
the t ransformed selected sub-object. T his provides
a m agnet-like effect with a sphere of influence
around the transformation.
For more information, see Soft Selection Rollout
(page 1–963).
Edit Geomet ry rollout
The Edit Geometr y rollout (page 1–1011) provides
various controls for editing an editable mesh object
and its sub-objects. Fo r information specific to the
different sub-object levels, click any of the links
below:
Editable Mesh (Object) (page 1–1001)
Editable Mesh (Vertex) (page 1–1003)
Editable Mesh (Edge) (page 1–1006)
Editable Mesh (Face/Polygon/Element) (page
1–1009)
WorkingwithMeshSub-Objects
This topic describes how to work with sub-object
selections when you are editing an Editable Mesh
(page 1–996).
See also
Edit Modifiers and Editable Ob jects (page 1–506)
Modifying at the Sub-Object Level (page 1–506)
Modifier Stack Controls (page 3–760)
Editable Mesh (page 3–932)
Editable Poly (page 3–933)
Selecting and Transfor ming
In selec ting and t r ansforming sub-object
geometry, you use standard techniques:
Clicking any vertex, edge, or
face/polygon/element selects it.
•Holdingdown
Ct rl lets you add to or subtract
from the selection w ith single clicks.
•Holdingdown
Alt lets you a subtract from
the selection with sing le clicks, or with
Window/Crossing selections.