9

1004 Chapter 9: Surface Modeling
When over an eligible target vertex, the
cursor changes to a crosshairs.
Tip: If you have trouble dragging in the
proper direction, open the Axis Constraints
toolbar (page 3–687) and click the XY
button.
5. Releasethemousebutton.
The pair is welded. The resulting ver tex
remains at vertex B’s position, and you exit
Targ et Weld m o d e.
Tip: If you have trouble combining the two
ver t ices, try increasing the Pixels value with
the spinner to the right of the Target button.
You remain in Target Weld mode, and can
continue to weld pairs of vertices.
6. Exit Target mode by right-clicking in the
active viewport or clicking the Target button
again.
To select ver tices by color:
1.
On the Surface Properties rollout, click the
Existing Color swatch, and specify the color of
vertex you wan t in the Color Selector.
2. Specify ranges in the RGB Range spinners.
This lets you select vertices that are close to the
specified color, but don’t match exactly.
3. Click the Select button.
All vertices matching the color, or within the
RGB range, are selected.
Yo u c a n a d d t o t h e s e l e c t i o n b y h o l d i n g
Ctrl
as you click the Select button, and you can
subtract from the selection by holding the
Alt
key.
Tip: You can select a ll vertices of the same color
by first selecting the vertex you want matched,
dragging a copy of t he Edit Color swatch to the
Existing Color swatch, and then clicking the
Select button. (If you want an exact match, be
sure to set the RGB Range spinners to 0 first.)
Interfa ce
Selec tion rollo ut
For information on the Selection rollout settings,
see Editable Mesh (page 1–998).
Soft Selection rollout
Soft Selection controls affect the action of
sub-object Mov e, Rotate, and Scale functions.
When these are on, the program applies a
spline curve deformation to unselected vert ices
surrounding the transformed selected sub-object.
This prov ides a magnet-like effect with a sphere of
influence around the transformation.
For more information, see Soft Selection Rollout
(page 1–963).