9

1016 Chapter 9: Surface Modeling
Extruded face beveled in two different directions
You can b evel faces by dragging or by using
keyboard/spinner entr y.
Bevel (Face/Polygon/Element levels only)—Click
this button, and then drag vertically on any face to
extrudeit.Releasethemousebuttonandmove
the mouse vertically to bevel the extrusion. Click
to finish.
When over a selected face, the mouse cursor
changes to a Bevel cursor.
With multiple faces selected, dragging on any
one bevels all selected faces equally.
Youcandragotherfacesinturntobevelthem
while the Bevel button is active. Click Bevel
again or right-click to end the operation.
Outlining—This spinner (to the rig ht of the Bevel
button) lets you scale selected faces bigger or
smaller, depending on w hether the value is positive
or negative. It is normally used after an extrusion
for beveling the extr uded faces.
Cut and Slice g roup
Lets you subdivide edges with either cut or slice
tools to create new vertices, edges, and faces. For
details, see Cut and Slice (page 1–1019).
Note: At the Vertex sub-object level, Slice is
available but Cut is not.
Weld group (Vertex level only)
SelectedWelds selected vertices that fall within
the tolerance specified in the Weld Threshold
spinner (to the button’s right). All line segments
become connected to the resulting single vertex.
TargetEnters weld mode, which allows you to
select vertices and move them around. While
moving, the cursor changes to the Move cursor as
usual, but when you position the cu rsor over an
unselected vertex the c ursor changes to a + cursor.
Releasethemouseatthatpointtoweldallselected
vertices to the target vertex they were dropped on.
The pixels spinner to the r ight of the Target
button sets the maximum distance in screen pixels
between the mouse cursor and the target vertex.
Tesse llate group (Face/Po lygon/Element levels
only)
Use these controls to tessellate (subdivide) selec ted
faces. Tessellation is useful for increasing loca l
mesh density while modeling. You can subdivide
any selection of faces. Two tessellation methods
are available: Edge and Face-Center.
TessellateClick to tessellate selected faces, based
on the Edge, Face-Center, and Tension (spinner)
settings.