9

Editable Poly Surface 1023
Impor tant: When you click Apply, the settings are
“baked into” the selection, and then applied again
to the selection as a preview. I f you then click OK to
exit, you will have applied the settings twice. If your
intention is to apply them only once, simply click OK
the first time, or click Apply, and then Cancel.
Note:
Changes implemented in Interactive
Manipulation mode cannot b e animated.
See also
Edit Poly Modifier (page 1–640)
Poly Select Modifier (page 1–762)
Turn To Poly Modifier (page 1–874)
Procedure
Toproduceaneditablepolyobject:
First select an object, and then do one of the
following:
If no mo difiers are applied to the object, In
the Modify panel, right-click in the modifier
stackdisplayandchooseEditablePolyfromthe
ConvertTolistonthepop-upmenu.
Right-clicktheobjectandchooseConvertTo
Editable Poly from the Convert To submenu in
the Transform quadrant of the quad menu.
Apply a modifier to a parametric object that
turns the object into a poly object in the
stack display, and then collapse the stack. For
example, you can apply a Tur n To Poly mo difie r
(page 1–874).
To collapse the stack, use the Collapse utility
(page 1–966) and set Output Type to Modifier
Stack Result, or right-click the object’s modifier
stack and then choose Collapse All.
Conv erting an object to Editable Poly format
removes all parametric controls, including the
creation parameters. For example, you can no
longer increase the number of segments in a box,
slice a circular primitive, or change the number
of sides on a cylinder. A ny modifiers you apply
to an object are merged into the mesh as well.
After conversion, the only entry left on the stack
is "Editable Poly."
To maintain a n object’s creation par ameters:
As noted in the previous procedure, if
you convert an existing object to editable
poly format, 3ds Max replaces the creation
parameters in the stack w ith "Editable Poly."
The creation parameters are no longer
accessible or animatable. If you want to
maintain the c reation parameters, you can use
the Edit Poly modifier (page 1–640) or the Tur n
To Poly modifier (page 1–874).
Interfa ce
Stack Display
For more information on the Stack Display, see
Modifier Stack (page 3–760).
Show End Result—Normally , if you apply a
modifier such as Symmetry (page 1–861) to an
editable poly object and then return to the Editable
Poly st ack entry, you cannot see the effect of the
modifier on the object’s geometry. But if you turn
on Show End Result while in sub-object lev el,
you can see the final object as a white mesh, the
original sub-object selection as a yellow mesh, and
the original editable polymesh as an orange mesh.
Selec tion rollo ut
Lets you access the different sub-object levels. See
Selection Rollout (Polymesh) (page 1–1024).
Soft Selection rollout
Soft Selection controls apply a smooth falloff
between selected sub-objects and unselected
ones.WhenUseSoftSelectionison,unselected
sub-objectsnearyourselectionaregivenpartial
selection va lues. These values are shown in t he
viewports by means of a color gradient on the